Dungeon Programming Complete


The main basic workings for the dungeon are complete their are five stages each having an open and closing door along with widgets the tell you which stage/corridor the player is in . I also fixed the bug where it teleported you under the map when returning from the dungeon, by adding a platform under where the player start is located in the cave. For some reason it didn't like you spawning directly into the level instance with no other Collison box so it would glitch and spawn you on the landscape under the village from the original Open World level terrain. I also fixed the bug wit the moving waterfall it looks way better now and actually has a tapered drop off from the river instead of just being a 90 degree drop.

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