Dungeon Programming Complete
Kingdom Of Zifilania » Devlog



The main basic workings for the dungeon are complete their are five stages each having an open and closing door along with widgets the tell you which stage/corridor the player is in . I also fixed the bug where it teleported you under the map when returning from the dungeon, by adding a platform under where the player start is located in the cave. For some reason it didn't like you spawning directly into the level instance with no other Collison box so it would glitch and spawn you on the landscape under the village from the original Open World level terrain. I also fixed the bug wit the moving waterfall it looks way better now and actually has a tapered drop off from the river instead of just being a 90 degree drop.
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Kingdom Of Zifilania
| Status | Released |
| Author | LukeVreeland |
More posts
- Final Walkthrough8 hours ago
- Final Polish and Packaging and Crashing Problems8 hours ago
- Final Merge Meeting and AI and Combat Mechanics8 hours ago
- Dungeon Details8 hours ago
- Gaea Landscape8 hours ago
- Main Area Complete8 hours ago
- Building of the lower 2 Houses8 hours ago
- GraveYard+Path+Dummy Area9 hours ago
- Well Polishing9 hours ago

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