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Devlog
Kingdom Of Zifilania
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Return to Kingdom Of Zifilania
Devlog
Final Walkthrough
December 03, 2025
by
LukeVreeland
Game demo has been full packaged and is now playable!...
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Final Polish and Packaging and Crashing Problems
December 03, 2025
by
LukeVreeland
I wanted to ensure the castle had at least a completed front façade so the village felt more cohesive and visually complete. When I moved on to the packaging stage, I discovered that my installation...
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Final Merge Meeting and AI and Combat Mechanics
December 03, 2025
by
LukeVreeland
Merged Logan’s sword-swipe VFX with Matt’s bow and sword combat mechanics. Matt transferred the finalized Third Person Character code from his working blueprint into the main character blueprint...
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Dungeon Details
December 03, 2025
by
LukeVreeland
I continued developing the remainder of the dungeon by adding the roof and floor, as well as enhancing each room with various shelves, props, and foliage. The goal was to create the atmosphere of an e...
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Dungeon Programming Complete
December 03, 2025
by
LukeVreeland
The main basic workings for the dungeon are complete their are five stages each having an open and closing door along with widgets the tell you which stage/corridor the player is in . I also fixed the...
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Gaea Landscape
December 03, 2025
by
LukeVreeland
Working on trying to make a landscape in gaea but was having issues with the height map conversion into unreal. YouTube:...
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Main Area Complete
December 03, 2025
by
LukeVreeland
(Major Update) YouTube Link: Pt 1 Lower Pound Level and adding nature I am Working second side of lower area! Pt 2 Lower Pound Level and adding nature I am Working second side of lower area! Pt 3 Lowe...
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Building of the lower 2 Houses
December 03, 2025
by
LukeVreeland
(Major Update) Working on the Building of the two town houses and their surrounding area's layer on the lower level of the village YouTube Link:...
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GraveYard+Path+Dummy Area
December 03, 2025
by
LukeVreeland
I worked on Polishing the top right area of the level. I added a stone brick path, as well as foliage, grass, rocks, gravel and etc. I also worked on adding rock borders and archery and sword dummy pr...
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Well Polishing
December 03, 2025
by
LukeVreeland
(Small Update) I worked on the well a bit more added some stairs into the entrance of the well to make it easier for entry and worked on the timing of the animation. YouTube Link: ...
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Charlies House and New Layer/ Level!
December 03, 2025
by
LukeVreeland
This timelapse showcases work completed on 11/08/2025. During this session, I developed a second level and a lower area beneath the main environment. I also worked on Charlie’s house, which was adap...
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Sword In Chest
December 03, 2025
by
LukeVreeland
Made it to where the sword that Shaon made is implemented into ue5 and attached to the character also added with help from Matt the action of getting the key opening the chest and taking the sword fro...
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Charlie's Bad Side
December 03, 2025
by
LukeVreeland
Working on 3d models for Charlie having some issues with the brush model though. I also decided to hand over the character modeling of Charlie to Shannon...
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New Area Pt2
December 03, 2025
by
LukeVreeland
Reworked some of the second area and added a painting using procreate to break up the bland design on the water wheel house wall. YouTube Link:...
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New Area!
December 03, 2025
by
LukeVreeland
Worked on second main area of tutorial map. Added a nature/farm section a waterfall from what will be the castle area, and connected to the main river running Infront the original staircase. YouTube:...
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Frog
December 03, 2025
by
LukeVreeland
(failed attempt) Working on trying to switch the third person character to a 3d mode but the character I chose was not the proper rig for ue5. Going to try and find a better rigged character for ue5 t...
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Scary Event
December 03, 2025
by
LukeVreeland
We held our first team meeting to merge all development branches back into the main branch. During the initial merge, we encountered significant issues where changes from the merged branches were not...
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The Key
December 03, 2025
by
LukeVreeland
Created a key asset in Maya for use with the in-game chest. Although UV mapping required several iterations, the final result was successful and sufficient for the required level of texturing. Applied...
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"Press E To Rest"
December 03, 2025
by
LukeVreeland
(Small Update) Implemented an on-screen interaction prompt that displays “Press E to Rest” when the player enters the designated trigger area. Also began development on an additional walled area a...
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Outlines & Chairs
December 03, 2025
by
LukeVreeland
Implemented a stylized, hand-drawn looking outline effect across the map using post-processing. Added an interactive bench system featuring a sit animation triggered by entering a designated hitbox an...
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Post Process Pt 1
December 03, 2025
by
LukeVreeland
Worked on a post processing volume that added a more stylized look to the overall gameplay experience (Small Update) YouTube Link:...
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Shop Area + Door
December 03, 2025
by
LukeVreeland
(Small Update) Developed a modular side area and implemented the initial layout of a shop beneath the castle. Added a fully functional interactive door that opens and closes when the E key is pressed,...
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Making of a Pond
December 03, 2025
by
LukeVreeland
I selected the strongest variation from yesterday’s work and continued building upon it by incorporating additional environmental details and visual effects. Using the Master Texture setup, I implem...
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Working on Start to Castle
December 03, 2025
by
LukeVreeland
I began early development on the first level design area, focusing on what will become the upper courtyard of the castle. This section serves as an important introductory environment for the player, s...
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Landscape Work Pt 2
December 03, 2025
by
LukeVreeland
I aimed to enhance the grayscale landscape created in my previous UE5 devlog by applying a grass material instance. The most challenging aspect was achieving natural-looking material tiling and avoidi...
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Landscape Work
October 08, 2025
by
LukeVreeland
My next goal was creating a landscape that features a variety of terrains and biomes, all of which need to be traversable by the player using different characters. The art team provided a top-down map...
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Character 3d Modeling To Do List / (Vfx)
October 08, 2025
by
LukeVreeland
I helped shape the early visual style of the game, drawing inspiration from The Legend of Zelda series. Although the art team had already started creating character designs, I reviewed their work to g...
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